Networked Gunplay: Part 3 - Monkanics Devlog #29 (11-9-2025)
------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and I’VE FINALLY MADE A BREAKTHROUGH!!! I’ve been ruminating nonstop about how to send projectile info from the player to the server, since the player and projectile were separate. OR SO I THOUGHT! In actuality, the projectiles are CHILDREN of the player. So the client IS able to reference the projectile, then send that projectile info to the server! (The projectiles are both the area3D’s in the scene tree and the red pills in-game) Now, this eliminates the roadblock, but not the technical implementation. Side Note: Direct knowledge roadblocks like these make me want to avoid Monkanics development when they happen. That...