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Showing posts from October 23, 2025

Moving and Jumping: Part 1 - Monkanics Devlog #12 (10-23-2025)

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------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and it’s time to work on something new! I’ve been pretty excited to work on player movement, as it’s a cornerstone of an actual playable game. However, I need to do some housekeeping first. More specifically, I have to rework my client <-> server input RPC functions. Currently, my client <-> server input functions look like this: Yeah… not exactly the most unified or clean code out there. And in order to fix it, I have to interact with ALL 3 main scripts; the server manager, client manager, and player scripts. And the input will break IMMEDIATELY when I make the first move. So, I’m going to back my project up,...