Intermission 2 - Monkanics Devlog #23 (11-3-2025)
------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and networked gunplay is complicated. Or maybe that’s what I’ve convinced myself to believe. If I had to give a simple synopsis on what I’m about to implement, I would say: Syncing projectiles over the network. Players being able to damage each other with those networked projectiles. The server being able to handle most network collision hiccups. That’s it. However, all these systems of smaller systems within systems. With syncing projectiles, I need a new type of gamestate for projectiles. With player damage, I need to implement collision detection, health, a health bar, and an enemy health UI. With network hi...