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Showing posts from November 7, 2025

Networked Gunplay: Part 2 - Monkanics Devlog #27 (11-7-2025)

------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and I’m finally done with training for my new job. Officially “graduating” in a sense. But this means I’m officially hired. It’s been a semi-long time coming that I have another job of my own. Anyways, I have a bunch of time now to start back working on networked gunplay like I said yesterday. It took a little bit to remember where I was, but I’m pretty sure I was working on the networked projectile spawns. -------------------------------------------------------------------------------- In order for these to work, I have to connect the `primary_action` input from the player and client scripts to spawn the projectile on th...