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Showing posts from October 14, 2025

Player Spawn Rework: Part 1 - Monkanics Devlog #3 (10-14-2025)

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------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and today, my goal is to start replacing the multiplayer spawner node with my own custom RPCs to replicate player spawning/despawning. So the multiplayer spawner node simply does 2 things: Spawn scenes from the authority (sever/host) to all other clients. Despawn scenes from the authority (sever/host) to all other clients. Replicating these functions with RPCs shouldn’t be too hard in theory. As I’d just create an “authority” RPC function on the server to spawn any map, player, item, etc. Then have the same function on the client side so the server can send all the clients the information and replicate it. Side Note: I’ve...