Player Spawn Rework: Part 3 - Monkanics Devlog #5 (10-16-2025)
------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and I feel a little better today. I had the urge to work on Monkanics again when I woke up, and answered the call. They say the hardest part is showing up. In my opinion, that’s half true. I think the hardest part of any long-term goal is split in 2: Showing up and Staying put. To me, showing up is pretty easy. All I do is anchor my Monkanics dev session to something that happens every day, like waking up and booting up my computer. Then use a 1 minute timer to start, and when that runs out, I start a stopwatch and keep working, Staying put, on the other hand, is much harder. Because you have to choose to keep work...