Networked Gunplay: Part 4 - Monkanics Devlog #30 (11-10-2025)
------------------------------------------------------------------------------------------------ If this is your first time visiting my devlogs, check out the welcome post: https://monkanics.blogspot.com/2025/10/welcome-to-monkanics-devblog.html ------------------------------------------------------------------------------------------------ The name’s Demetrius Dixon, and I woke up on the right side of the bed today. Man, I feel pretty good. I’m pretty sure it’s because I’ve been eating more veggies lately. Let’s get straight to it. -------------------------------------------------------------------------------- The first thing I need to work on is getting player rotation synced with other clients. This is technically a bug fix, because this used to work WAY too long ago. How it’s supposed to work is that every physics frame, the player script sends its current body and head rotation to the server. Then, the server updates the body and head rotation for its instance. It works similarly...